Monday, October 26, 2015

State of Affairs

A lot has been going on, and a lot hasn't.

Let me explain.

When I last posted, I had re-christened "Lupus Moon" as a comic for, like, the 30th time, with the reason being that I wasn't enjoying the prose experience. Now, before you get alarmed (more like terminally annoyed), "Lupus Moon" will still be a comic at some point, but it just may make a stop at "Prose Land" before it gets there.

Yes; I'm re-considering a chapter book treatment for the story. Why? Simple. Because it's plain cheaper and likely to reach the audience quicker. And because I have a bunch of other characters/stories I want to work on. As I've been working on the story, I've been doing a lot of reading about indie comics, reading indie comics (and some from the majors), and following certain creators through social media. What I've noticed (and it makes sense given the finances involved) is that it takes forever for indie comic producers to get new material out. I'm not talking about indies like Dark Horse or Image, I'm talking regular folks who are putting their own book out by themselves or through small collectives and footing the bill themselves (or, just as often, it seems, through crowdfunding). I have read initial or mid-story issues from folks and waited an obscenely long time for the next installment (in most cases, I'm still waiting). I'm relatively new to following stories on  a monthly basis, and, although I never thought I'd do so, I've become acclimated to waiting a month to continue a story (it helps that there's a lot of stuff I want to follow). But waiting several months between issues or longer?

"Ain't nobody got time fo' that!"

I then realized that, just as these books are taking so long to come out, there are creators on the other end who are being held up from working on other projects. Or at least completing them. And that's where part of my problem lies. Besides the practical matter of not having a job currently and the costs of putting together an independent comic book, I have a lot of stories I want to work on. I can't afford to spend a few years working on one arc, shepherding it through the writing/penciling/inking/coloring/lettering/printing/distribution process while trying to juggle other projects. I mean, I could, but it would greatly limit my time for other projects and slow my output.

And cost me a metric fuck-ton of money.

On the other hand, working in prose is free until it comes time for editing/printing - even less so if I offer the works digitally. It also requires less people to execute, as in me, myself, and I. Therefore, if the work just isn't happening, I have only one person's ass to kick. I love the idea of not having to worry about my project being delayed or jeopardize because of the actions of other. I've been there a few times already, and let me tell ya, it ain't cool. I can also turn over work more quickly. Not that I'm just going to sham my way through some manuscripts and toss them on the market without rewriting or editing, but let's face it - it takes less time to write than it does to draw. That's why comic artists should be respected at the highest levels. Their work is more time intensive and, without it, you got no comic. Simple as that.

I haven't made an official official decision that I'm going back to prose, but I'm pretty sure I'm going to at least give it another shot. I'm even thinking of writing the stories in installments and serializing their releases - basically mimicking the format of monthly comics. This would allow me to get work out even quicker, and get feedback on what's working and what isn't. I might find out an idea is fatally-flawed or just isn't interesting to the reader before I put all the time it takes to write a full novel into it. That would be extremely helpful.

In other areas, "The Life and Times of Abigail Waller" is going great, and has even been featured on a couple blogs. I'm into Season Two of a planned six-season run, but as long as good ideas keep rolling in, I'm more than happy to accommodate them. I even had someone ask if I was going to be at the New York City Comic Con this year. This was a big moment for me, because I see the same question asked of actual, real, professionally-accomplished comics creators. So to feel on the same level as those good folks (if even for a moment) was an awesome thrill. And yes, I do hope to/plan on attending next year - maybe even with a collected edition of the webcomic. That would just be too damn cool.

Along with all that, I've also re-found my mojo for filmmaking. I even recently finished rewrites on two shorts - only to ultimately decide no to move forward with them. But that's fine; one may resurface as a feature down the line, and the other will be folded into another feature idea, which I'll be working on developing. I'm also interested in developing another web series, but this one would be more in line with a geeky tendencies, like a superhero story or something supernatural. I have a couple ideas - one of which I may also develop as a TV pilot to shop around. I mean, why not? There's also the possibility of co-producing another web series with a friend who came to me with a pretty intriguing setup, so that's one more log to toss on the fire.

So, yes, though I don't have a lot to show for it now (except the webcomic - go check it out now!), a lot has been going on. I've put together a schedule to help me keep things organized and on track, and I look forward to pushing some things across the finish line so that I won't be one of those folks who only talks about doing something --

I'll be doing something.

Saturday, October 10, 2015

LUPUS MOON #27.9 - "Issue #1--Redux"

After a mountain of delays for one reason or the next, I'm finally working on rewriting the script for Issue #1. I'm 7 pages in so far (goal is 22), but things are going to get a little trickier as I replace existing material with new stuff while trying to keep the same page length. I'm worried about whether or not it'll work smoothly (I'm too new at writing comics to have a "feel" for it yet), but all I can do is keep moving forward and knock down issues as they arise.

When this is done, I'm probably going to breathe a huge sigh of relief and take a couple days away from it before even thinking about working on Issue #2 - but at least I will have enough done to start commissioning some artwork. Part of me wants to wait until I have the entire six-issue arc written before approaching an artist, but I think that's more a fear-fueled stall tactic (Will I find an artist? Will I be able to afford them? Will I like their work? Will they like me? Will they leave me hanging halfway through? Will this thing die before I get anything finished?) than anything...