Saturday, October 1, 2016

Shadowfox #10 - "Re-Locked and Re-Loaded - Again"

As mentioned in my previous post, I've decided to go back to pursuing indie comics creation.

This has nothing to do with The Life and Times of Abigail Waller, of course. I'm talking traditional, Marvel/DC-style comics. The kind I was previously interested in doing, but ran from like a scaredy little bitch because of how much money and time it would take, telling myself I could get them out faster and cheaper writing them as a series of short stories. Which is still true.

Thing is, while I was having fun writing what would become Issue#1, I couldn't shake the desire to see my characters realized visually. Sure, I planned to hire an artist to do covers for me, just like an actual comic book, but it didn't feel like it would be enough. Plus, I was actually missing script writing, not to mention not being able to ignore how cool it would feel to actually hold a comic in my hands that I'd created. Or, better yet, having a table at a con while representing my work. Yes, there are folks who would dig the prose stories, but there would also be those who suddenly lost interest when they found out there were words inside instead of pictures. And it's not that I'm letting that possibility rule my decisions; honestly, in fact, there's a small part of myself that feels the same way.

I ran from something I wanted to do, citing reasons I had yet to encounter. Sure, I will encounter the challenges of money and time needed to complete projects, but what it comes down to is do I really want to do comics or not? If so, then I'll have to deal with whatever comes my way in the natural pursuit of the goal. I turn 39 next week, and the older I get, the less inclined I feel to run from things. At some point you have to either "shit or get off the pot." I don't want to be one of those folks who faces old age and death with a litany of regrets. In other words, I choose to shit.

So that means that, once again, Shadowfox is a comics project. The good news is that the story is already planned and broken down into installments, so all I have to do now is write the actual scripts. As it stood, I was looking at seven parts to the story. I want to see if I can get it down to six. I don't think it'll be hard--simply a matter of cutting out things that worked fine in prose, but are just superfluous. I'm getting started on that today, so I'll know shortly just how plausible that may be. I also have fleshed out the physical looks of the characters, so passing that along to an artist to have concept work done should be easy.

Now to fashion the actual scripts and find the right artist...